Game Review: Loco Roco 2 (PSP)

locoroco2boxAli and Matt take a look at the sequel to the innovative game that made our list of Essential PSP Titles.

Did they stray from the formula, breaking the series?

Is it just more of the same?

You won’t know unless you look inside.

Matt’s Take

I really liked the original game, but only found it fun for the (admittedly short) first playthrough. It suffered from a lack of replayability, unless you like searching every nook and cranny for the last missing Mui Mui or Loco Roco.

Beyond that, the physics-based play, controls, and visual style were enough to sell me on Loco Roco… but I dreaded the sequel, thinking it would be more of the same.

It’s not often that I say it, but I was wrong.

Loco Roco 2 takes the best parts of the original and expands upon it. The new title adds a storyline, bizarre as it is, tons of mini-games, sticker collections (ala LittleBigPlanet) and does more with the concept of building a house for your Mui Mui friends.

The music is still infectious, the controls are still spot-on, and the game is terminally cute; there’s just a whole lot more to love.

An added collectible category to go with your Loco Roco’s and Mui Mui’s is gathering musical notes. By finding secret areas or triggering objects, you can gather musical notes… used to unluck ‘Level Ups’ for the map you are on, or new items to use on your house. In some circumstances a musical rhythm game is launched, and depending on how well you time the notes in the mini-game, you can gain even more musical notes.

The game also introduces new mechanics for physics like the ability to climb inside a rock and roll around, and new characters like Bui Bui’s.

Is it more of the same? Absolutely.

Is it more of the same with even MORE things to do and see? Without a doubt.

If you found yourself annoyed by the cuteness of the first game, or found it too easy… the sequel isn’t for you.

If you liked the first game, or have never tried a Loco Roco game, you need to get this game.

Ali’s Take

Just like Matt, I really liked the original Loco Roco. So when I heard there was a sequel, I was super excited. When I got to play it at CES, I was hooked. Matt’s already given you a brief description of the new additions, so I’ll be brief and let you know what I thought. The game is fun and addictive. The new additions bring so much more to the game.  As you play through the main levels, you unlock new items to be used in the Mui Mui house and the Loco stamps, which adds to the replay factor of the game.

So was the game worth a buy? If you were a fan of the first one, you’ll like Loco Roco 2 just as much if not more. If you didn’t like the first one, you probably won’t like this one either. Haven’t tried the first one? This is definitely worth a look! It’s fun, it’s addictive, and it’s challenging without being too difficult. What more could you ask for?

Loco Roco 2 will be released in the United States on February 10, 2008, at a budget price of $19.99.

Purchase LocoRoco 2

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